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by PDad » Mon Sep 07, 2009 2:51 pm

Tumblebug wrote:There are several things missing in the math I've seen. One glaring omission is the time it takes to get the bat to contact because the reaction has to happen before that starts and the execution of the swing happens while the ball is in flight. There are four numbers that are significant; the time it takes to recognize, decide, react and execute. Assuming you are combining the time to recognize, decide, and react as your total measurable reaction time, you have to subtract the time it takes to execute the swing trom the elapsed time of flight to get to the time available to "react."

Do you really want to see the math? It would probably be easier to illustrate this with a graph.

Aren't the execution times basically the same for softball and baseball? If so, all you're talking about is subtracting a value that doesn't vary by sport, speed or distance.
Note: ssarge said the swing takes less than .15 seconds in a post early this morning.
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by ssarge » Mon Sep 07, 2009 3:43 pm

Dan Russell is careful in his writing to to distinguish that it is called a "Trampoline Effect" and not that it is a trampoline or that it emulates the response of a trampoline.


So was I, so I may be missing your point.
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by Tumblebug » Mon Sep 07, 2009 4:24 pm

Crabby_Bob wrote:
Tumblebug wrote:[...]
The radar technology is based on the doppler shift and the speed is the difference between the transmit frequency and receiver frequency. [...]

The laser gun measures the round-trip time for light to reach an object and reflect back. light being faster than sound makes a laser gun more accurate.


I'm not sure what sound has to do with anything here. Radar uses electromagnetic radiation in the radio frequency range. Round-trip time will give me the range to the object and frequency shift will give me the speed component in the direction of the (radar, lidar, ladar) gun. If I do sequential range measurements, I can also derive the approach speed. Lidar, I thought, would enable discrimination between the Porsche Boxster and the huge truck behind it. :D


Yikes, you are right. I was caught up in the echo (sound) analogy that is often used to explain the doppler shift. Obviously you are right. My bad.
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by Tumblebug » Mon Sep 07, 2009 4:31 pm

PDad wrote:
Tumblebug wrote:There are several things missing in the math I've seen. One glaring omission is the time it takes to get the bat to contact because the reaction has to happen before that starts and the execution of the swing happens while the ball is in flight. There are four numbers that are significant; the time it takes to recognize, decide, react and execute. Assuming you are combining the time to recognize, decide, and react as your total measurable reaction time, you have to subtract the time it takes to execute the swing trom the elapsed time of flight to get to the time available to "react."

Do you really want to see the math? It would probably be easier to illustrate this with a graph.

Aren't the execution times basically the same for softball and baseball? If so, all you're talking about is subtracting a value that doesn't vary by sport, speed or distance.
Note: ssarge said the swing takes less than .15 seconds in a post early this morning.


The time is not typical to any sport but rather different for every swing. For the sake of demonstration you could pick a realistic time and use it as a model for the math. I missed the .15 in ssarge's post.
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by Tumblebug » Mon Sep 07, 2009 4:44 pm

ssarge wrote:
Dan Russell is careful in his writing to to distinguish that it is called a "Trampoline Effect" and not that it is a trampoline or that it emulates the response of a trampoline.


So was I, so I may be missing your point.


You just touched a nerve. I did not intend to call you out on it. For me, to understand what really goes on in the ball/bat collision you have to dismiss the idea that it is a trampoline. Neither the ball nor the bat fully recover to equilibrium before they part. That means I cannot rely upon Newton's Conservation of Energy to fully detail the interaction. The impulse time of kinetic event is only a partial explanation and the Conservation of Momentum is actually a larger part of the puzzle than the "Trampoline Effect" moniker suggests.
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by dittoz » Tue Sep 08, 2009 5:41 am

and here we go...




now my brain is starting to itch
Being from NorCal, what do I know anyway???
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by hit4power » Tue Sep 08, 2009 6:52 pm

I finally had time to think about some of the points in this thread and to build a simple model to play with. Apologies for a long post and more science than most of you care about but FWIW….

1) Some of the early posts ignored drag effects which was noted by someone who also commented that drag is proportional to velocity squared. Actually, at low speeds in low viscosity fluids (think baseballs/softballs in air), drag is pretty well modeled as proportional to velocity (vs. velocity squared) so the math isn’t too hard.
2) All else being equal, a softball experiences more drag than a baseball at any given velocity because of its larger cross sectional area.
3) Drag is not the same as deceleration. Drag is a force, and the deceleration caused by that force depends on the mass of the object in question. Since softballs have more mass than baseballs, a softball will decelerate less than a baseball when subjected to the same drag force for the same period of time.
4) Netting out the effects of cross sectional area and mass differences, a softball will decelerate about 25% more than a baseball if both start at the same velocity and travel for an equal time. In other words, the difference in cross sectional area has more impact than the difference in mass between the two balls.

To see if this is just science or if drag actually matters, I built a simple spreadsheet model that calculates drag and the resultant deceleration of the ball in 6ft intervals of distance. The incremental step approach is needed since drag is being modeled as proportional to velocity. Hence, as the ball slows down, the drag is reduced, and the rate of deceleration also decreases.
To calibrate the model, I found a website (http://www.baseballprospectus.com/article.php?articleid=6322) that had measured baseball velocities at release and as the ball crossed the plate and found that for a 90mph release velocity, the ball had decelerated 10% by the time it reached the plate. I used this to calibrate my model and then make the adjustments for what the effects would be for a softball following the logic above. Results:

Baseball (90mph) Softball (60mph)
No drag model 0.458sec No drag model (40ft) 0.455sec
No drag model (43ft) 0.489sec
Drag model 0.484sec Drag model (40ft) 0.471sec
Drag mode (43ft) 0.508sec

So drag adds a few hundredths of a second to the travel times – not sure that is significant, but given the precision timing needed for solid contact on a hit, maybe it is. Since someone is sure to ask, to make the baseball travel times with drag match the softball travel times, when comparing to a 40ft distance the baseball’s initial velocity would need to be ~92mph and when comparing to 43ft distance, the baseball’s initial velocity would need to be ~86mph.

However, I agree with others who posted that these numbers are not the ones that really matter when trying to figure out how “hard” it is to hit either ball. To me, hitting is a process of observing the flight path of the ball, and then attempting to accurately extrapolate when/where the ball will come through the hitting zone and then trying to put the head of the bat at that location at the correct moment. If, as someone else posted, it takes 0.15sec from decision point to contact point to execute the swing, then what matters is the location of ball when it is 0.15sec from arriving at the optimal contact point. This imaginary “0.15sec line” moves closer to the hitter for slower pitches and further from the hitter for faster pitches, meaning that when facing faster pitching the hitter must extrapolate the pitch path for a longer distance with less observation distance on which to base the extrapolation. This will be inherently less accurate than the reverse situation of long observation distance and short extrapolation distance for slower pitches. It’s also why late pitch movement is so effective, a hitter can not accurately/consistently extrapolate what he/she hasn’t seen up to the point of deciding to swing.

Some numbers to illustrate, which are based on the assumption that the actual distance from release point to contact point for both sports is about 6 ft less than the official pitching distance, i.e., 54ft for baseball and 37ft for softball (43ft true distance):

For a baseball with an initial velocity of 90mph, the ball will have travelled about 36ft before it reaches the “0.15sec line” leaving the hitter to extrapolate about 18ft of additional pitch path. For a softball starting at 60mph, the distance to the “0.15sec line” is about 24ft leaving 13ft to extrapolate. You can decide which is harder to do. If however, the softball is slower, say 50mph, then the hitter can see 27ft of pitch path before the “0.15 sec line” is reached leaving only 10ft of distance to be extrapolated. That seems like it would be a lot easier to do (Duh!). On the other hand, increasing the speed to 70mph changes the observation and extrapolation distances by only about 1.5 ft (vs. 60mph) and so I’m not convinced that the extra 10mph buys the pitcher a whole lot.
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by coachmatt » Tue Sep 08, 2009 7:08 pm

finally had time to think about some of the points in this thread and to build a simple model to play with. Apologies for a long post and more science than most of you care about but FWIW….

1) Some of the early posts ignored drag effects which was noted by someone who also commented that drag is proportional to velocity squared. Actually, at low speeds in low viscosity fluids (think baseballs/softballs in air), drag is pretty well modeled as proportional to velocity (vs. velocity squared) so the math isn’t too hard.
2) All else being equal, a softball experiences more drag than a baseball at any given velocity because of its larger cross sectional area.
3) Drag is not the same as deceleration. Drag is a force, and the deceleration caused by that force depends on the mass of the object in question. Since softballs have more mass than baseballs, a softball will decelerate less than a baseball when subjected to the same drag force for the same period of time.
4) Netting out the effects of cross sectional area and mass differences, a softball will decelerate about 25% more than a baseball if both start at the same velocity and travel for an equal time. In other words, the difference in cross sectional area has more impact than the difference in mass between the two balls.

To see if this is just science or if drag actually matters, I built a simple spreadsheet model that calculates drag and the resultant deceleration of the ball in 6ft intervals of distance. The incremental step approach is needed since drag is being modeled as proportional to velocity. Hence, as the ball slows down, the drag is reduced, and the rate of deceleration also decreases.
To calibrate the model, I found a website (http://www.baseballprospectus.com/artic ... cleid=6322) that had measured baseball velocities at release and as the ball crossed the plate and found that for a 90mph release velocity, the ball had decelerated 10% by the time it reached the plate. I used this to calibrate my model and then make the adjustments for what the effects would be for a softball following the logic above. Results:

Baseball (90mph) Softball (60mph)
No drag model 0.458sec No drag model (40ft) 0.455sec
No drag model (43ft) 0.489sec
Drag model 0.484sec Drag model (40ft) 0.471sec
Drag mode (43ft) 0.508sec

So drag adds a few hundredths of a second to the travel times – not sure that is significant, but given the precision timing needed for solid contact on a hit, maybe it is. Since someone is sure to ask, to make the baseball travel times with drag match the softball travel times, when comparing to a 40ft distance the baseball’s initial velocity would need to be ~92mph and when comparing to 43ft distance, the baseball’s initial velocity would need to be ~86mph.

However, I agree with others who posted that these numbers are not the ones that really matter when trying to figure out how “hard” it is to hit either ball. To me, hitting is a process of observing the flight path of the ball, and then attempting to accurately extrapolate when/where the ball will come through the hitting zone and then trying to put the head of the bat at that location at the correct moment. If, as someone else posted, it takes 0.15sec from decision point to contact point to execute the swing, then what matters is the location of ball when it is 0.15sec from arriving at the optimal contact point. This imaginary “0.15sec line” moves closer to the hitter for slower pitches and further from the hitter for faster pitches, meaning that when facing faster pitching the hitter must extrapolate the pitch path for a longer distance with less observation distance on which to base the extrapolation. This will be inherently less accurate than the reverse situation of long observation distance and short extrapolation distance for slower pitches. It’s also why late pitch movement is so effective, a hitter can not accurately/consistently extrapolate what he/she hasn’t seen up to the point of deciding to swing.

Some numbers to illustrate, which are based on the assumption that the actual distance from release point to contact point for both sports is about 6 ft less than the official pitching distance, i.e., 54ft for baseball and 37ft for softball (43ft true distance):

For a baseball with an initial velocity of 90mph, the ball will have travelled about 36ft before it reaches the “0.15sec line” leaving the hitter to extrapolate about 18ft of additional pitch path. For a softball starting at 60mph, the distance to the “0.15sec line” is about 24ft leaving 13ft to extrapolate. You can decide which is harder to do. If however, the softball is slower, say 50mph, then the hitter can see 27ft of pitch path before the “0.15 sec line” is reached leaving only 10ft of distance to be extrapolated. That seems like it would be a lot easier to do (Duh!). On the other hand, increasing the speed to 70mph changes the observation and extrapolation distances by only about 1.5 ft (vs. 60mph) and so I’m not convinced that the extra 10mph buys the pitcher a whole lot.


nice exxtrapolation
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by daylightkate » Tue Sep 08, 2009 8:05 pm

Riddle me this Batman?

Intersting topic and conversation. Would like to comment on one statement that talks about drag. I have often noticed that when watching the Blue Jays play at the Skydome in Toronto, it is always preferred by the players that the roof be closed. They say that the air pressure that builds up when the air conditioning is on (may be saying this wrong) helps with the distance the ball travels off the bat. Would you also want too apply air resistance and altitude to the pitch? Doing a quick search on google about ball tragectory I found several articles that talked about high altitude vs. sea level and compairing the air resistance. Given this, would it not be fair to say that a 60 mph pitch at 43 feet in California to an equal speed and distance in Denver, Colorado alter the math?

Or, I could be just blowing smoke :)
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by hit4power » Wed Sep 09, 2009 1:43 pm

Efforts to deaden the ball have apparently worked, as the annual home run figure dropped noticeably in 2002, and have fallen well below 200 starting with 2005.


Or maybe it was the start of testing for 'roids and other PEDs.....Nah, probably just a coincidence

Daylightkate wrote:

They say that the air pressure that builds up when the air conditioning is on (may be saying this wrong) helps with the distance the ball travels off the bat.


At the link in my OP in this thread the actual investigation was looking at how time of day (and therefore atmospheric conditions) impacted drag and ball deceleration. There is clearly an effect, but if you ask me, its pretty dang small (less than 1% change), so its probably more in the hitters heads (like a lot other stuff) than a truly significant effect. Despite my teasing above, Spaz is right, the big change at Coors was in how the balls were handled, and somewhere there was something published on that, but I can't locate it right now.

As far as speed in Denver vs. speed in California (or anywhere else at sealevel): As I modeled it, drag depends on the viscosity of the medium (air) in which the ball is traveling. However, the viscosity of a gas (like air) does not vary with pressure, so even though the air in Denver is about 15% less dense than at sea level there is no change in viscosity. Viscosity does depend somewhat on temperature with viscosity going up as temperature goes up, but the change in viscosity due to temperature going from a cool 65 degrees in California to 95 degrees here in Houston (or Denver) is only about 4%. Just for grins, in my little spreadsheet model, for a pitch with a 60mph initial velocity, that works out to a change in average speed over 43ft of 0.1mph. In other words, that 60mph pitch gets to you 0.009sec faster in in Cali on a cool morning than it does Texas on a warm afternoon .


Full disclosure – way back in this thread, someone noted that drag depends on velocity squared. In that more precise formulation of drag, there is a dependence on the density of the medium, so moving to Denver would probably have an impact on drag and therefore the deceleration rate of a thrown or batted ball. I would venture that the true size of the change in drag due to elevation changes is much less than people think – just like people thought putting helium in a football would make it go farther when kicked or thrown. Any change in drag will, however, have more effect on a batted fly ball vs. a pitched ball due to the much longer flight path (travel time) of the batted ball. So if there is an effect, you'd see it first in how far fly balls go, all else being equal, including the dryness of the ball as Spaz noted above. Sometime when I'm bored at DD's practices I will code up the more precise formulation for drag and see what comes out.
Last edited by hit4power on Fri Sep 11, 2009 6:37 am, edited 1 time in total.
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