DunninLA wrote:why would a slapper possible want a dead bat?
A slapper gets on in a few ways:
1) punch a grounder through the 5/6 hole
2) pop a line drive over F5 or F6 but short of the F7
3) pound the ball into the dirt in front of home plate such that it bounces high
4) bunt
5) swing away for power depending on situation
The only time a dead bat would help would be for 2). But it hurts if the swing misses slightly and instead results in situation 1).
No, a slapper needs a balanced -10 (not -9 of -8) bat for control with high exit speed (you can always deaden the hit if needed, but you can't add exit speed), and BIG sweet spot... like the Xeno. sweet spot may be the most important given that the slapper is moving and controlling where the ball hits the bat is harder than it is for a batter who is hiting away, stationary.
Just find out what all the lefty slappers on the Japanese team are using.
onesdad wrote:Don't look too much into the type of bat bat to use rather the size of the bat. Slappers need bat control. JMHO
Gone in 2.6 wrote:DunninLA wrote:why would a slapper possible want a dead bat?
A slapper gets on in a few ways:
1) punch a grounder through the 5/6 hole
2) pop a line drive over F5 or F6 but short of the F7
3) pound the ball into the dirt in front of home plate such that it bounces high
4) bunt
5) swing away for power depending on situation
The only time a dead bat would help would be for 2). But it hurts if the swing misses slightly and instead results in situation 1).
No, a slapper needs a balanced -10 (not -9 of -8) bat for control with high exit speed (you can always deaden the hit if needed, but you can't add exit speed), and BIG sweet spot... like the Xeno. sweet spot may be the most important given that the slapper is moving and controlling where the ball hits the bat is harder than it is for a batter who is hiting away, stationary.
Just find out what all the lefty slappers on the Japanese team are using.
While Dunnin is absolutely wrong about the ineffectiveness of dead bats for slappers, I agree with him that a balanced bat is best.
Dead bats are great for targeting an infielder with slow rollers, bunts and touch and go's. The problem with using a bat like that is you have to grab a teammate's bat in certain game situations, like when you need to swing for power. A savvy opponent can catch on to the bat changes.
The best thing to do is get a balanced bat that allows the slapper to make mid at bat adjustments for ALL scenarios. Even more important is making sure they know how to swing for power (emulating MLB hitters) to keep defenses off of them.

AlwaysImprove wrote:Gone in 2.6 wrote:DunninLA wrote:why would a slapper possible want a dead bat?
A slapper gets on in a few ways:
1) punch a grounder through the 5/6 hole
2) pop a line drive over F5 or F6 but short of the F7
3) pound the ball into the dirt in front of home plate such that it bounces high
4) bunt
5) swing away for power depending on situation
The only time a dead bat would help would be for 2). But it hurts if the swing misses slightly and instead results in situation 1).
No, a slapper needs a balanced -10 (not -9 of -8) bat for control with high exit speed (you can always deaden the hit if needed, but you can't add exit speed), and BIG sweet spot... like the Xeno. sweet spot may be the most important given that the slapper is moving and controlling where the ball hits the bat is harder than it is for a batter who is hiting away, stationary.
Just find out what all the lefty slappers on the Japanese team are using.
While Dunnin is absolutely wrong about the ineffectiveness of dead bats for slappers, I agree with him that a balanced bat is best.
Dead bats are great for targeting an infielder with slow rollers, bunts and touch and go's. The problem with using a bat like that is you have to grab a teammate's bat in certain game situations, like when you need to swing for power. A savvy opponent can catch on to the bat changes.
The best thing to do is get a balanced bat that allows the slapper to make mid at bat adjustments for ALL scenarios. Even more important is making sure they know how to swing for power (emulating MLB hitters) to keep defenses off of them.
Your daughter definitely has the kind of speed to target suspect infielders. She also has the swing for power ability that makes her a true triple threat.
So many of the slappers in our area, easily 90%, cannot hit for power and do not have the speed to challenge even bad infielders. By high school are just slow rollin 0-3 holes in the lineup.
The problem is that slapping can be a honeypot. Those slow rollers are a blast at 10U and 12U. The kid never realizes that she is only decently fast, not that road-runner crazy fast speed. She also never learns to hit the ball into the outfield. These kids wake up one day at 14U and realize their softball playing is highly limited.
As the level of the outfielders goes up as they get older, slappers often get trapped trying to get better and better at placement of their slow roller.
Then they show up with the Miken Halo light http://www.mikensports.com/Fastpitch/Halo_Light-12-50.php. The ultimate in slow rollin placement technology can build.